The options for the thing being constructed are all separate types from the thing being constructed; the options aren’t a facet of the definition of the type they mutate.
- main constructor is easily available from the main type's docs,
- option type is easily available from the main constructor's docs,
- all option funcs are easily available from the option type's docs (because in fact these option funcs are constructors for the option type).
Excerpt from grpc godoc index:
type Server
func NewServer(opt ...ServerOption) *Server
...
...
type ServerOption
func ChainStreamInterceptor(interceptors ...StreamServerInterceptor) ServerOption
func ChainUnaryInterceptor(interceptors ...UnaryServerInterceptor) ServerOption
func ConnectionTimeout(d time.Duration) ServerOption
func Creds(c credentials.TransportCredentials) ServerOption
etc...
One more hop compared to a flat argument list, that's true. But if you only commonly use maybe 0-5 arguments out of 30-50 available, it does not look like a bad deal.