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> But, I do think that most of these have more potential as a "demo", that you do a few times but would not motivate you to use a headset every day, beyond a relatively small group of people.

This matches everyone I’ve heard talk about it, too. It was fun, they enjoyed a few things and then at some point they realized that their headset had multiple months of dust on it.

I think the big question is when costs come down to the point where it’d be reasonable for a non-rich family to have enough headsets to use together. Most people mention technical limits (resolution, latency) but the thing which everyone mentioned as a dealbreaker was that putting the headset on was shutting out everyone around them.



> at some point they realized that their headset had multiple months of dust on it

I bet these people also have consoles that are collecting dust as well


You’d lose that bet. Console games can be done with friends and family, and they don’t give you headaches or nausea after an hour. The hardware demands push the price up and that makes the social challenge harder, too.




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