Well there’s FOV and there’s pixel density which are both too low right now and antagonistic to one another feature wise. There’s also display brightness which is an issue and I’m not sure how that fits in to the FOV/density spectrum. And then more pixels means more compute… That prototypes exist doesn’t necessarily mean much in a space that is full of prototypes showing off one particular feature. The very hard thing is to combine all of the desired features in to one consumer ready headset.
>Well there’s FOV and there’s pixel density which are both too low right now.
Exactly. You know what is the best "goggle" type display I ever saw (and I tried quite a few)? Recent FPV goggles (hdzero) that have 1930*1080 OLED displays at approximately 46 degrees fov. I'm very glad the manufacturer decided to use the his low fov instead of increasing it to 55deg and more like others. The picture is insanely crisp, and looks better than looking at a 4k display. Another huge benefit is that entire picture fits within your "focus cone" so there is no need to gaze around. It is not a VR display, it's purpose is different, but it shows us what visual quality is possible.
I'd love if manufacturers, if they can't make 16k displays that fill the entire fov, create variable pixel density displays. Best quality in the center. Deteriorating towards the edges. That would be much cheaper, but then for good illusion one would need eye tracking and motorised optics which would probably be more expensive in the end...
Oh, well, I'm pretty happy with my fpv goggles (for fpv) I just wish there was a way for them to display different picture for each eye. They already have head tracking, I wonder what VR would be like with this huge ppi narrow fov goggles. Would it be more or less immersive?
they are paying the price for their obsession with super high resolution. I think it's a mistake, from my perception Quest 3 at 25ppd is nearly good enough, and its panels are nearly half the resolution. They should have traded 20% resolution for 10 deg FOV either side. In fact, with appropriate optics the effective resolutions sacrifice could be even less than that.
Well, it's no Retina screen. I'd say it's bit like reading text on a 1080p CRT at 96 dpi.
It's perfectly doable, but there's still a hint of fuzziness and we're still a couple generations away from crisp LCD text.
I care about my eyes, so I use a 4k screen at 2x scaling for coding, and will not use the Quest 3 for work, unless that involves playing games and watching videos.
It really isn't though, at least not for long, as of mid 2023 there are publicly showcased compact lightweight prototypes with 240° FoV.