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Yeah industrial design and ergonomics tend not to have the same goals. Personally I was able to use a Quest 2 for ~1hr without too much issue, but it's not something I'd want to do on the regular.

The big product marketing question is what niche do headsets fit in, and thus whats the ideal single session and daily usage goal for a headset?

If it's about replacing laptops or another high usage scenario, that's a pretty high bar, definitely too high for the next 1-2yrs. I imagine some people at Apple wore dummy see-through goggle ergo tester units of varying weights around all day to get at these numbers :) Wonder what they came back with. Even still, that only gets at weight vs the perceptual ergonomics, skin-feel, etc.

The issue I see with headsets is that there may not be a lot of improvement possible without compromising durability or other factors necessary when going to market. E.g. what if they can't get it below ~400g (making AVP ~40% lighter), but to make the headset comfortable for most people for the usage scenario that makes them mass market (e.g. 2h+ sessions daily) requires ~250-300g?




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