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It is VR, though.

Sure, Apple built the headset so that it mimics AR devices, but it definitely is not one itself.

The technology to build an AR device with the capabilities that Apple boasted is simply not here yet. I'm sure that Apple top-talent is hard at work trying to break the barrier (if it didn't yet), but that'll be for a future version, just not this one.



When you say "AR devices" I think you specifically mean AR devices that do optical compositing vs. AVP's digital compositing, yes?

> I'm sure that Apple top-talent is hard at work trying to break the barrier (if it didn't yet), but that'll be for a future version, just not this one.

To me, it feels like AVP is the final nail in the coffin of the optical compositing evolutionary branch of HMDs. Even if it's someday possible to do well, devices would still need the same realtime subsystem necessary for digital compositing in order to do 3D mapping, object detection, environmental lighting integration, etc.

I understand that in the short-term, camera sensors and displays don't exceed what the human eye can perceive, but those seem straightforward (if not easy) to address.


When I say AR I mean exactly what it's defined as. Put this in the previous comment, it's the Wikipedia definition:

"AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects"

There is nowhere in there that says the output has to have pure optical through. Digital composition seems to fit into the definition.


Same here. If there's some breakthrough they're not going to ignore it, but I would bet anything that current Apple far-forecasting plans for the "Vision 10" amount to current Vision Pro functionality in oversized wraparound shades, relying entirely on the camera passthrough for vision.


I don't understand, every definition of AR I can find conforms to what Apple has made. This one from Wikipedia for instance:

"AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects"

What is it missing?




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