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> My favorite anecdote was when the company basically told us that we could not talk directly to the person next to us, and had to route everything through the project systems.

I have a similar anecdote, but at a medium-sized company (a famous, now-defunct computer game outfit).

They had a rule that you couldn't talk about your work to anyone who wasn't on your direct team. In practice, what it meant was that nobody talked to anybody about anything other than trivialities. I found it so alienating that it's the primary reason why I quit.




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