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When internet infrastructure was much less advanced, the server application used to be part of the delivered product so you could host it yourself at a LAN party.

I understand that packaging, documenting and supporting an additional application is a cost that the company would rather avoid if possible. But upon shutting down a game's servers, it would cost them nothing to provide the discontinued app code "as is" with no warranty or support, to let fans figure out how to run or improve it themselves. I doubt most game companies have any incredibly valuable and cutting-edge networking code worth protecting.



One issue here is that the game servers may be encumbered by 3rd party, proprietary licensed code.

The company can’t just give up functional source code if it’s built on top of some licensed tech.


GP did not mention source code at all.

Middleware with limited licenses is also a problem the developer chose. If there was a legal requirement to publish the code (source code escrow should be required for copyright to be enforceable IMO) then developers would take care not to fall into that trap.




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