Is Apple demanding 30% on all external purchases, or is it still the 15%/30% split based on total revenue like normal?
I've seen questions on HN before about who to use for payment processing for SaaS and/or software sales, and usually Paddle or Lemon Squeezy get suggested since they're Agents of Record that provide international sales tax compliance, chargeback protection, etc.
Both are 5% + $0.50 per transaction and you're good to sell worldwide without worrying about time-wasting nonsense when it's time to cook the books for the year.
I'm assuming Apple acts in the same capacity for App Store in-app purchases and subscriptions? (unsure, this is why I'm asking)
If it's 15% for the vast majority of app developers, the point where it would be more economical to use one of those two external payment processors instead of direct through Apple would be $4.99 per transaction -- how many apps are selling in-app purchases / subscriptions for more than $4.99 that aren't aggressive impulse purchases? I've definitely seen $9.99/week, $19.99/month, $99.99/year grift subscriptions for video editing apps, that kind of thing, but the people who are psychotic enough to pay that aren't the kind of person that would actually follow through with leaving an app and completing a purchase through a website.. so I guess I'm curious, how many apps are doing huge numbers with in-app purchases greater than $4.99?
I know that's a lot of dumb questions -- just trying to understand at what point does this tip over from minor annoyance to significant loss of revenue, and how large of a population of app developers / publishers does this affect materially?
Also, is this iOS-specific, or for Mac App Store apps as well? I can definitely see it being a problem with Mac software that costs $80 a license, but it feels like maybe it's not as big of a deal for the average iOS app?
I've seen questions on HN before about who to use for payment processing for SaaS and/or software sales, and usually Paddle or Lemon Squeezy get suggested since they're Agents of Record that provide international sales tax compliance, chargeback protection, etc.
Both are 5% + $0.50 per transaction and you're good to sell worldwide without worrying about time-wasting nonsense when it's time to cook the books for the year.
I'm assuming Apple acts in the same capacity for App Store in-app purchases and subscriptions? (unsure, this is why I'm asking)
If it's 15% for the vast majority of app developers, the point where it would be more economical to use one of those two external payment processors instead of direct through Apple would be $4.99 per transaction -- how many apps are selling in-app purchases / subscriptions for more than $4.99 that aren't aggressive impulse purchases? I've definitely seen $9.99/week, $19.99/month, $99.99/year grift subscriptions for video editing apps, that kind of thing, but the people who are psychotic enough to pay that aren't the kind of person that would actually follow through with leaving an app and completing a purchase through a website.. so I guess I'm curious, how many apps are doing huge numbers with in-app purchases greater than $4.99?
I know that's a lot of dumb questions -- just trying to understand at what point does this tip over from minor annoyance to significant loss of revenue, and how large of a population of app developers / publishers does this affect materially?
Also, is this iOS-specific, or for Mac App Store apps as well? I can definitely see it being a problem with Mac software that costs $80 a license, but it feels like maybe it's not as big of a deal for the average iOS app?