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Digital distribution is much easier than burning discs, sending them to shops, etc. It's also not just the process but the visibility, a million tiny storefronts will be much harder for users to browse and likely result in fewer overall sales, than one massive storefront.

I get that there's no competition on iOS, but I was comparing to other ecosystems and mechanisms.

> So basically nothing that companies couldn't do themselves if Apple didn't explicitly block it. You pay 27% for fuck all.

No, you pay 27% for those services I mentioned. Those things aren't free if developers do them themselves. Developers may prefer to do some themselves because they think they can do them for cheaper, and in this case payments have been opened up so that there can be competition there – the DMA in the EU will do similar and I look forward to it.

You may disagree with the price (and I personally feel it's high), but these things cost real amounts of money to do. Not just this, but free app developers would also need to pay all these costs despite potentially having no revenue directly attributable to the app.




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