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Native widgets come with a bunch of accessibility and localization features that are typically missing from naive custom widgets.

A native English speaker with normal vision might naively assume that they could reimplement a widget that's just as good as the native one in less than a week, but the result will be awful for anyone who doesn't match that description.

If you're building with web tech accessibility and localization are easier to add to a custom widget (though they do still require thought), but this is Godot, not Electron.



I've read comments like this for years. But without concrete examples it doesn't stick.




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