I can't help but think they're writing with the Yogventure! kickstarter in mind.
The article mentions a "two-man team with a game prototype", an unproven studio, an example of a minecraft-related game costing over 1.2M and much discussion about the cost of development being high.
These talking points match criticisms held for the Yogcast kickstarter project. The main concern being that their budget is incredibly small for a game with such an ambitious feature list. That the duo don't have the necessary experience or expertise to develop a title. That the studio is unproven, with this as their first project. Alongside a feature list which reads like "Minecraft /w better graphics."
The article mentions a "two-man team with a game prototype", an unproven studio, an example of a minecraft-related game costing over 1.2M and much discussion about the cost of development being high.
These talking points match criticisms held for the Yogcast kickstarter project. The main concern being that their budget is incredibly small for a game with such an ambitious feature list. That the duo don't have the necessary experience or expertise to develop a title. That the studio is unproven, with this as their first project. Alongside a feature list which reads like "Minecraft /w better graphics."