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Since this is on the front page I guess I'll post the resource that the graphics programming industry actually uses (note, I'm an author): https://raytracing.github.io/

It's included in the "Useful Websites" in the article above.

Also note that graphics is large enough that there no longer exists a one-size-fits all solution to learning graphics. If you want to learn graphics I'd recommend finding a mentor.



Great stuff! I especially agree with teaching math via raytracing first instead of APIs.




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