I mean this in the least offensive way possible, but whenever one of these flowery ChatGPT pieces comes out, it's always written like this
"at one point, we wanted a command that would print a hundred random lines from a dictionary file. I thought about the problem for a few minutes, and, when thinking failed, tried Googling. "[...]
I returned to the crossword project. Our puzzle generator printed its output in an ugly text format, with lines like "s""c""a""r""""k""u""n""i""s""" "a""r""e""a". I wanted to turn output like that into a pretty Web page that allowed me to explore the words in the grid, showing scoring information at a glance. But I knew the task would be tricky[...]
This man has written software professionally for 20 years? The last part of the article is at least correct. Code generation isn't going to replace programmers. Almost all SNES and NES games were written in Assembly. Modern game devs learn Unity and Unreal and visual scripting. Are there now more or fewer game devs? Writing a few lines of code that generate a metric ton of more code is what most of us have been doing for many years now. Abstraction and tooling does not change the nature of the profession and it certainly doesn't end it.
"at one point, we wanted a command that would print a hundred random lines from a dictionary file. I thought about the problem for a few minutes, and, when thinking failed, tried Googling. "[...]
I returned to the crossword project. Our puzzle generator printed its output in an ugly text format, with lines like "s""c""a""r""""k""u""n""i""s""" "a""r""e""a". I wanted to turn output like that into a pretty Web page that allowed me to explore the words in the grid, showing scoring information at a glance. But I knew the task would be tricky[...]
This man has written software professionally for 20 years? The last part of the article is at least correct. Code generation isn't going to replace programmers. Almost all SNES and NES games were written in Assembly. Modern game devs learn Unity and Unreal and visual scripting. Are there now more or fewer game devs? Writing a few lines of code that generate a metric ton of more code is what most of us have been doing for many years now. Abstraction and tooling does not change the nature of the profession and it certainly doesn't end it.