Desktop OpenGL isn't simple, it's hard to use and even harder to debug, and it doesn't have reasonable performance unless you know which APIs are mysteriously slow.
WebGL is covering up a lot of stuff for you, but it's better to find/create a modern "simple" API on top of a modern rendering API if you want one.
WebGL is covering up a lot of stuff for you, but it's better to find/create a modern "simple" API on top of a modern rendering API if you want one.