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I'm so grateful to John Riccitiello, without his pricing changes, not as many indie devs would have jumped on Godot.



The extra funding alone is fantastic for Godot. The next year is going to be really exciting, with console support via W4 Games, ironing out some rough edges and missing pieces in C# support, renderer improvements, etc.

It's already a great engine for a lot of games, but very soon it's going to be a really serious alternative for most small teams. It was already on a strong trajectory since Godot 4, but yeah John helped.




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