I'm very interested in this approach. sorry to be a pest, but could you point to the base traits/interfaces for using asynch without for example tokio? this might help me alot personally to get over some of my issues with rust.
My understanding is you always need a runtime to play the async game -- something needs to drive the async flow. But there are others on the market, just not without the.. market domination... of tokio.
edit: is it just future/await and nothing else?