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Is the lack of console support a technical issue, it hasn't been added yet; or a political one, no permission to add support on open source software?


There are commercial companies offering Godot-based games a path to consoles, so it isn't technical at all. It is entirely a matter of licensing with the console makers not wanting to allow open source support. But they don't mind 3rd parties developing proprietary extensions to support consoles and following their licensing restrictions.


Any references?

Edit:

This is the only one I could find, but looks more like a contract to port:

https://lonewolftechnology.com


Also mentioned in another sibling comment, coming soon https://w4games.com/2023/08/06/w4-games-unveils-w4-consoles-..., W4 is a company founded by Godot founders.


mostly Political. Console dev kits from the Big Three are all under NDA, and you need to apply to get them. So we're talking about access to closed sourced code with use in an open source engine.

Godot created W4 Games to get around this. So while Godot is open source, W4 can work on a fork that implements console-specific code that cannot exist on an open source repo.




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