Interesting to think about how many pieces are almost in place for this. The two big players in game engines have had a huge iOS presence for years, just for a different segment of the gaming market; PC game developers have had a few years now to optimize titles for the constraints of the Steam Deck; Apple's game porting toolkit was just announced this past WWDC…
If Valve gets the opportunity to gain a foothold on iOS, the landscape could change very quickly.
Yep, overnight, indie games will have a new platform with millions of users hungry for content. I see SO many people on trains killing time playing mobile "games". I can imagine local multiplayer gaming becoming a thing.
If Valve gets the opportunity to gain a foothold on iOS, the landscape could change very quickly.