If piracy was really that big a problem then the entire PC gaming industry wouldn't exist. The issue really was that microtransactions were too easy on mobile, and freemium/casino-like games were simply making too much money, so no developer had the incentive to make anything else.
For me, Steam Workshop is the killer feature for a bunch of games. It's hard to beat zero-effort auto-synced modding and zero-effort mod accessibility for tech-illiterate friends.
While Steam itself certainly has DRM infrastructure, it's not required and easily bypassed. Valve allows other 3rd-party DRM solutions, but I'd argue that the built-in DRM is one of the less important aspects of steam.
Isn’t iOS already one big DRM? Probably much more effective versus piracy than something like Denuvo as well. And anyways we’ve already come to expect DRM to for any reasonably popular game to be cracked in short order.
In which case, we’d still expect PCs to be in an equivalent, if not worse state.