Assassin's Creed Mirage launching on iOS shows that Apple is taking gaming seriously. A large part of the presentation was talking about the new GPU and the newly developed shader architecture. It will be interesting to compare the numbers once the devices are available.
It'll be interesting sure, but porting struggles have never really been about the numbers. Porting to iPhone takes time because the API is starkly different from consoles or Linux/Windows systems. Apple won't publish your game unless it's using Metal, there's no way around it. Games like Tomb Raider and Resident Evil have been touted for the same purposes in the past, but they never signaled any major internal shifts.
I think if Ubisoft will see good adoption from the mobile gamers, it may very well be the push for them to consider porting their game library over to iOS. After all, the mobile market is pretty damn huge.
Hey, I thought Blizzard, Larian and Nightdive would change the gaming landscape on Mac/iPhone for years now. Despite having first-class ports of many titles, the value proposition of most devs porting to Metal still doesn't line up.
This is not the first Ubisoft, or even first Assassin's Creed game to get released on iPhone. I don't see any reason why this time will be different than the others.
A large part as in the part of the presentation where Silicon was being talked about. GPU is the main focus of A17 Pro, with the performance cores being upto 10% faster and no significant numbers to show for the efficiency cores.