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Cheering for your metaverse app. Hope to hear more about it. I suspected you might be doing gamedev but this is the first time you’ve shown extensive work.

One challenge with rust is that (for better or worse) most gamedev talent is C++. If you ever open source it I’d be interested in contributing, though I’m not sure how effective the contributions would be.

Good luck!



Email sent.

I'm not that interested in self-promotion here as I am in getting more activity on Rust graphics development. I think the Rust core graphics ecosystem needs about five good graphics people for a year to get unstuck. Rust is a good language for this sort of thing, but you've got to have reliable heavy machinery down in the graphics engine room.

Until that exists, nobody can bet a project with a schedule and a budget on Rust. The only successful commercial high-detail game title I know of that uses Rust is a sailing race simulator. They simply linked directly to "good old DX11" (Microsoft Direct-X 11) and wrote the game logic in Rust. Bypassed Rust's own 3D ecosystems completely.


Is it the one by the same guy who made the gold-standard moddable racing simulator?


It's "Hydrofoil Generation".[1] The only game on the "Released" page of the Rust gaming group that looks post-2000.

[1] https://arewegameyet.rs/games/released/


He co-founded and was the lead dev of Kunos Simulazioni, which made Assetto Corsa (https://store.steampowered.com/app/244210/Assetto_Corsa/).

I miss his Twitch streams! https://www.twitch.tv/kunosstefano


Any pointers on what exactly is missing?

I am neither a Rust guy or a graphics guy, but I have some interest in what is missing in the ecosystem.


> Any pointers on what exactly is missing?

Yes. [1]

[1] https://www.reddit.com/r/rust_gamedev/comments/13qt6rq/were_...




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