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Wasteland 2 being successful is far more impressive to me than Double Fine Adventure.

DFA was a perfect storm. Amazing and funny front man in Tim Shafer. A proven studio that has released multiple games of similar small scope in recent years. Plus a pair of guys (Tim + Ron Gilbert) who practically invented the genre in the early 90s. Amazing, awesome, and wonderful that they were so successful but not necessarily a sign of things to come.

Wasteland 2 on the other is a different story. A front man with strong pedigree, but most people have never heard of. A game that came out in 1988 and only ever sold 100k units (plus lord knows how many pirated copies). A studio that few have heard of.

With DFA it's easy to say that this Kickstarter fad is just a fad. With Wasteland 2 it shows to have a little more leg. I can't wait to see what large scale project is successful next.



> A game that came out in 1988 and only ever sold 100k units (plus lord knows how many pirated copies).

In those days 100,000 units sold meant a big hit. The original sales numbers for Secret of Monkey Island were in that neighborhood.


My first game for the Commodore 64, a port, sold 18,000 copies. It was considered a big hit at that time, 1983.


Wasteland is of course best known as a precursor to Fallout, but it's extremely obscure compared to Fallout. I really can't figure out where the 10,000+ backers are coming from.

Kickstarter really could revolutionize the industry. This is incredible. We've seen small indie games on the order of $10k being funded all the time, but not $1M budgets. That's not enough for a AAA game, but it is enough to run a small studio rather than a couple guys in a basement.

Oh, and most importantly, the type of game promised (an old-school hardcore turn-based CRPG) is radically different from what's fashionable today, even among indies. They're not just making a sequel, they're reviving a genre. This is truly exciting.




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