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> I want those ideas to come from folks who have the skillset

When the industry/society comes around and finally can get behind the idea of requiring licensing for software engineers to practice, get back to me :) . Until such a level playing field is imposed on all players, such practices impose a cost that your competitors are not paying, and they will out-manuever you and out-ship you.

> start to rapidly decay once you start approaching any sort of product maturity

Perhaps time-to-maturity then? Because it's besides the point that maturity is a characteristic necessarily of successful products. You find success by iteratively shipping.

> teams rarely optimize towards stability and quality until they have literally no other option

First make it run, then make it stable, then make it optimized. Pre-mature optimization is the root of all evil. This additionally lends focus to why the business can get behind such efforts: you need product flexibility to grow from $0 to $Xmillion/year, then you need to protect the $Xmillion/year so that it's not at risk from incompetence, hackers, etc., then after your user count stops growing, you continue to grow profits by cutting costs (e.g. by using more efficient languages like Rust that let you serve the same customers on less hardware).



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