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People also get addicted to things that cost no money and still ruin their lives.

But the argument here is that game devs are clearly exploiting behaviors of addiction for their monetary gain, at the expense of the addicts bank account. I think the takeaway is that it doesn't even require potential monetary gain to trap people with addictive behaviors.

I do see what you're saying, I just think you are misunderstanding addiction, it isn't logical in the first place. Gamblers do know the house wins, they still gamble. People know they shouldn't spend all their money online shopping but they do etc.




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