> I will happily go on the record as saying that this will be as revolutionary as the iPhone, perhaps even more so.
It seems to have the potential. The UX seems incredible. Little details like using eyes as a pointer make it for a far better experience (no, moving your head to point is not the same). Looking at your Macbook to pull apps from it is the sort of thing that can make it intuitive for the average user. A proper review of what this could do would take an article.
I think the main things we need to know are:
* What sort of apps can we use? Is this IOS-like, or can I run XCode on it? Having to own the headset plus a macbook is not going to make or break it, but it changes the value of the device at its current price point.
* Can we comfortably use it for 8+ hours a day?
* Is text really crisp enough for productivity usage?
I don't think this version is quite there yet, but give it a few iterations and we may be able to ditch physical monitors altogether. I've been waiting for that for a while.
At $3499 it's quite a gamble. At $999 it would have been a no-brainer, as that's the price of a phone. It does have way too much hardware for a lower price point, so it's understandable. But the more devices that exist, the greater the network effects.
Sadly no. I've used AR glasses that have double the pixels per degree than the Quest Pro (done by using a smaller FOV). It looks like 1080p on maybe a 32" desktop monitor. You can read but it's not a fun experience. Apple's version will depend on what FOV they use, but it's going to look pixelated regardless. There's a reason they didn't use their Retina branding.
4K is roughly 8 million pixels. I wonder if they’re including the front display in their pixel count. Or there actually is significantly better than 4K per eye happening here.
At any rate, it’s a lot of pixels. Not sure what GP is complaining about.
GP here. It's 12M because the displays are square, not 16:9, so there are more vertical pixels. This will look better than most existing headsets, but it's not enough to match flat displays. You can't think about it in terms of traditional monitors- this is 4k over your entire field of vision, which translates to monitor-sized objects at maybe 720p. That's why all the virtual screens in their demo are so big; they're very low density.
Remember the age of 768p laptops? It'll look like that.
I get what you're saying in a mathematical sort of way, but I think the point you might be missing is that "monitor sized object" isn't a relevant concept for this device. You're saying that I can't think about this in terms of regular monitors, but I think you're doing precisely that.
"monitor sized object" exists as a thing because we live in a reality where desks limit the size of the things we can reasonably use for work. But here, your desk is virtual now. There is "space" for a bigger screen. You're saying they compensated by making the virtual screen larger--my thought here is "so what"?
Text legibility / crispness will be important. I'm one of those guys who buys the 5K displays, so I agree it matters. But Apple made a point of calling out clean text rendering, and none of the previews have complained so far. But obviously no one in those early previews has spent 8 hours in an IDE, so we'll see.
Fully agree that more would be better, and would increase the usability of smaller, more fine elements. But this might be enough resolution to pull off the concept in a perfectly usable way.
It seems to have the potential. The UX seems incredible. Little details like using eyes as a pointer make it for a far better experience (no, moving your head to point is not the same). Looking at your Macbook to pull apps from it is the sort of thing that can make it intuitive for the average user. A proper review of what this could do would take an article.
I think the main things we need to know are:
* What sort of apps can we use? Is this IOS-like, or can I run XCode on it? Having to own the headset plus a macbook is not going to make or break it, but it changes the value of the device at its current price point.
* Can we comfortably use it for 8+ hours a day?
* Is text really crisp enough for productivity usage?
I don't think this version is quite there yet, but give it a few iterations and we may be able to ditch physical monitors altogether. I've been waiting for that for a while.
At $3499 it's quite a gamble. At $999 it would have been a no-brainer, as that's the price of a phone. It does have way too much hardware for a lower price point, so it's understandable. But the more devices that exist, the greater the network effects.