Funny thing is the Sofel "X Kid" games (Casino Kid was the other) were very heavily rewritten from their original Japanese releases, presumably to make them less bleak to what was presumably a younger (kid) audience. If I recall correctly, Wall Street Kid's original Japanese story was more about a "salaryman" of below average financial success in an unhappy relationship that looked at day trading to get his girlfriend/wife off his back for not being successful enough to lavish her with luxuries.
The game itself is very 80s bubble culture with a lot of tongue-in-cheek humor given the situation you're placed in. In the North American "Wall Street Kid", your fiance's (Prisila) car breaks down at one point, and you're forced into the scenario of having to buy her a replacement car. It alludes that she was driving something fairly normal. Your options?
* A Ferrari 328
* A Porsche 911
* A BMW 7 Series
* Some other car I forget, that might've been an entirely normal economy car.
Yep. Possibly from a malaise-era Ford or a Chevrolet straight to full size executive sedans or ultra-luxury sports cars! If you, "cheap out" you disappoint your fiance. The point is if you disappoint her too many times, she'll break up with you (or if married, file for divorce) which is an immediate game over. Again, this goes back to the original Japanese story line where the day-trading protagonist is constantly being goaded by his girlfriend/wife into buying her luxuries to keep up appearances, as well as meet your father's benchmarks for your success.
Funny thing is the Sofel "X Kid" games (Casino Kid was the other) were very heavily rewritten from their original Japanese releases, presumably to make them less bleak to what was presumably a younger (kid) audience. If I recall correctly, Wall Street Kid's original Japanese story was more about a "salaryman" of below average financial success in an unhappy relationship that looked at day trading to get his girlfriend/wife off his back for not being successful enough to lavish her with luxuries.
The game itself is very 80s bubble culture with a lot of tongue-in-cheek humor given the situation you're placed in. In the North American "Wall Street Kid", your fiance's (Prisila) car breaks down at one point, and you're forced into the scenario of having to buy her a replacement car. It alludes that she was driving something fairly normal. Your options?
* A Ferrari 328
* A Porsche 911
* A BMW 7 Series
* Some other car I forget, that might've been an entirely normal economy car.
Yep. Possibly from a malaise-era Ford or a Chevrolet straight to full size executive sedans or ultra-luxury sports cars! If you, "cheap out" you disappoint your fiance. The point is if you disappoint her too many times, she'll break up with you (or if married, file for divorce) which is an immediate game over. Again, this goes back to the original Japanese story line where the day-trading protagonist is constantly being goaded by his girlfriend/wife into buying her luxuries to keep up appearances, as well as meet your father's benchmarks for your success.