Technologies: Python & Java (many years each), Go (newest preferred), Rust (newb but admire), C (recent refresh, once daily/fav lang but avoid), web dev, SQL, git, Linux, Docker, cloud hosting, distributed systems, threading, performance & scalability, some ML (plain old math & queries, Bayesian models/inference, OLS regression, game actor behavior models, not neural nets)
decades of programming. solid computing system fundamentals. problem solving. brainstorming. prototyping. communication. technical team lead. software architect. SRE-ish. author of cheatsheet on Software Performance & Scalability. former Orbitz/Cheaptickets senior engineer on core tech. Tech research, due diligence and consulting for US State Department, to help bolster national/allied public APD defenses. Indie game engine & personal tool creator since childhood. built & ran small computer game biz years ago. Wrote, shipped & sold a zombie apocalypse sim a decade ago, directly to the public.
For a recent client I did systems programming R&D on mem alloc latency and SEGV resilience, in C for Linux/POSIX, delivering new code, benchmarks, a diagram and a report successfully demonstrating how to upgrade the performance and uptime of their near-RT revenue-sensitive ad-bidding backend
Lately I have 2 side projects in free time: building a sim (in Go) about dire threats to democracy & climate (along with possible fixes); and writing a book on performance & scalability (in public view in my GitHub).
Remote: Yes
Willing to relocate: Yes
Technologies: Python & Java (many years each), Go (newest preferred), Rust (newb but admire), C (recent refresh, once daily/fav lang but avoid), web dev, SQL, git, Linux, Docker, cloud hosting, distributed systems, threading, performance & scalability, some ML (plain old math & queries, Bayesian models/inference, OLS regression, game actor behavior models, not neural nets)
Domain Experience: travel, real estate, foreign online adversarial propaganda & disinfo (APD), gaming, sims, ad/leadgen auction engines (2+), GitLab (plugins), Kubernetes/k8s (plugins), VPN, auth backends (PAM, ss
Resume: https://drive.google.com/file/d/1zGaNj-yB7wkDtgbWpRDQHvDzgC2...
Email: groglogic+hn2hire202305@gmail.com
decades of programming. solid computing system fundamentals. problem solving. brainstorming. prototyping. communication. technical team lead. software architect. SRE-ish. author of cheatsheet on Software Performance & Scalability. former Orbitz/Cheaptickets senior engineer on core tech. Tech research, due diligence and consulting for US State Department, to help bolster national/allied public APD defenses. Indie game engine & personal tool creator since childhood. built & ran small computer game biz years ago. Wrote, shipped & sold a zombie apocalypse sim a decade ago, directly to the public.
For a recent client I did systems programming R&D on mem alloc latency and SEGV resilience, in C for Linux/POSIX, delivering new code, benchmarks, a diagram and a report successfully demonstrating how to upgrade the performance and uptime of their near-RT revenue-sensitive ad-bidding backend
Lately I have 2 side projects in free time: building a sim (in Go) about dire threats to democracy & climate (along with possible fixes); and writing a book on performance & scalability (in public view in my GitHub).