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Yeah, I'm 38. I don't care about story, dialogs, whatever. I only care about game feeling and mechanics. If there are cutscenes I can't cancel, I'm out in a blink. Hence, I usually play competitive online games (currently a lot of Wild Rift), because they don't come with all that baggage.

A few good single-player games I played that have the story unfold in the background while you play:

- Hotline Miami (fast action, only few cutscenes, nice retro style)

- Dysmantle (story unfolds mostly through objects in the world)

- Raft (survival game, story is completely told through objects in the game)

- Valheim (almost no cut-scenes, but gets a bit repetitive after a while)



> I only care about game feeling and mechanics. If there are cutscenes I can't cancel, I'm out in a blink. Hence, I usually play competitive online games (currently a lot of Wild Rift), because they don't come with all that baggage.

I'm in a similar boat but I am 40.

My goto since about 6 to 7 years are roguelikes and fighting games. Those are very accommodating for gameplay-focused games that can be played in short bursts and they are very enjoyable for me at least.


I would care about a story - if they were not so stupid and time wasting. Stories in books and tv series matter to me. But, video game stories are just badly written. When they try to make characters, they end full of false sentimentalism, when they dont try it they end up wooden.




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