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Why not subcontract to an external game development house? Just license the IP to someone who is interested in developing games instead of just running a game platform.

An external dev house could also side-step any cultural/NIH issues. Valve is basically married to the Source game engine, but it is far, far behind what Unreal Engine is capable of these days. A third party with Unreal experience could whip up a gorgeous-looking Portal or Half Life game, and not have to have arguments with Valve insiders about which game engine is being used.



>it is far, far behind what Unreal Engine is capable of these days Games aren't popular long-term because of their technical achievements. Valve's games have charm, partially due to the engine.


Look at source2 it has some pretty exciting tech in it!


But nothing like Nanite and Lumen. There's just no comparison.


Wont argue against that, every tool has its own unique benefits!




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