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Iteration speed with both Rust and C++ is abysmal. Builds take for fucking ever on large projects and it's just slightly less bad for small-to-medium and medium-sized projects.

With Rust, though, it's as if someone looked at C++ compilation times (not to mention resource requirements) and said, "I think we can find a way to make it worse."



Crystal says "hold me beer" :-D

But I still really like Crystal.




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