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AAA games want raw thread performance more than a huge core count.

I am afraid, but the GHz of RISC-V core for high performance desktop will have to go significantly higher.

That said, for self-hosted servers, and even some servers, RISC-V may already be ready for prime time.



There's nothing (other than loss of efficiency, which matters in these server-focused chips) in the way of higher clocks.


oh, and when I said compilers, that's for legacy code, since with a standard world-wide ISA, it is the start of the assembly era.




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