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I suspect if an LLM were used to control a robot it would do so through a high level API that it's given access to; things like: stepForward(distance) or graspObject(matchId)

The API's implementation may use AI tech too, but that fact would be abstracted.




That's definitely the interim solution until there's enough data to make it end-to-end. Right now there's more or less zero useful data on that.


How confident are you in your last sentence?

End to end training on robots is often done via simulations. Physics simulations at the scale of robots we think of are quite accurate and and can be played forward orders of magnitude faster than moving a physical robot in space.

I'd expect to find some end to end reinforcement learning papers and projects that use a combination of simulated experience with physical experience.


Yes, the problem is when trying to take the system out of the sim. Usually it doesn't survive contact with reality.

At least if we're talking simulators like Gazebo or Webots they all use game-tier physics engines (i.e. Bullet/PhysX) which are barely passable for that purpose. If you want to simulate at a higher rate you'll need to either sacrifice accuracy or need an absurd amount of resources to run it. Likely both for sufficient speed.

But yes overall I agree with your last point, it'll get the models into the ballpark but they'll need lots and lots of extra tuning on real life data to work at all. Unfortunately that data changes if you change the robot or its dynamics. So you're always starting from zero in that sense.


But are we starting from zero? E.g. changing a pivot point of a robot I would think could be amenable to transfer learning. (Model based RL in particular should build up a representation of its environment.) I haven’t worked with robots in a long time … I may be over enthusiastic?




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