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Most processing of audio isn't CPU performance limited... For most realtime audio mixing, it doesn't matter if you use 1 watt or 10 watts for your CPU - the big speakers will easily be drawing far more, and the performers time will be costing far more than the electric bill anyway.



> Most processing of audio isn't CPU performance limited

Processing, mostly true (though there are still some reverbs that can chew an awful lot of cycles).

Synthesis, however, is a different story. That is definitely CPU performance limited once you get into substantial numbers of voices/tracks/synths.


It's CPU limited in the sense that it's extraordinarily latency/jitter sensitive.




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