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No, it relied on the fact that the player would ~always be looking straight at the screen at a relatively fixed distance. There was a slider you could use to set the strength of the depth effect, all the way to disabling it completely.

It was fun and worked pretty well, but it was very much a gimmick.

EDIT: Just saw the other comment, I didn't know the New 3DS had actual eye tracking. Neat!



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