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I think it’s the latter.

Because, as you point out with low poly models, there’s so much that goes into the fidelity of a game beyond just output resolution - there’s polygon count on the models, resolution of the textures applied to those models, shadow and light effect resolution - each operating independently.

When a game like Apex is played at high settings but output at a low resolution, at that point upscaling it isn’t much different than upscaling a standard def DVD of a movie like Frozen or Avatar. You’re not creating detail in things like individual set pieces that didn’t previously exist, you’re filling in the blanks of the entire image blown up at once per frame.



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