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It's problematic - the ideal business model that best matches the costs would probably be a combination (upfront payment, + ongoing subscription for maintenance patches), but I doubt anyone wants that (looks like the worst of all worlds to a user).


> upfront payment, + ongoing subscription for maintenance patches),

That's how B2B software was priced for decades. It's also how things like PlayStation+online work.


Isn't that basically the DLC model of many games?




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