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The creator of de_dust (amongst others), did some great write ups[0] on how and why he made maps like he did. It’s a lost art now everything is squeezed through playtesting and data analysis.

https://www.johnsto.co.uk/design/making-dust2/




I've read this many times over the years. It's always a fascinating nostalgic read.

I need to start backing up random pages like this.


Thanks for posting this, I had never even realized I should be looking for this blog


Fantastic article, so interesting I chose to submit it (has not yet ever caught on for any HN discussion):

https://news.ycombinator.com/item?id=34926478




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