fy_iceworld was my favorite from 1.6. I recall nothing could touch it with regard to rapid, repeatable chaos. I've probably put 500 hours into that one map alone.
You will find an almost identical structure in virtually every Call of Duty multiplayer experience - One big room with 4 "cubes" in it that players fight around, with various degrees of partial cover scattered throughout.
Sunk so many hours into fy_iceworld. I never enjoyed sitting around and waiting for rounds to end on normal maps. Loved the pace of iceworld and awp_map.
And using headphones on iceworld gave you wallhack like abilities.
I always found it such a shame that a map like as_oilrig never took off in a competitive sense. Always thought "protect the VIP" was a really cool concept, but I guess the rest of the world disagreed.
Oh gosh, I remember long LAN parties on fy_pool_day and the occasional attempt at changing up the go-weapon.
I never played much of the assassination game mode though.
You will find an almost identical structure in virtually every Call of Duty multiplayer experience - One big room with 4 "cubes" in it that players fight around, with various degrees of partial cover scattered throughout.