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> For example, I can get by with something like mRemoteNG for tabbed SSH sessions: https://mremoteng.org/

> It's kind of quirky but works. Someone else might appreciate something like the excellent MobaXTerm more, which adds multi-execution capabilities, a GUI for port forwarding and much more: https://mobaxterm.mobatek.net/

...

> Someone might laugh, but there's a project out there that attempts to commercially create a terminal replacement: https://www.warp.dev/

But here's the rub - all those people whining about how cheapskate developers are because they don't want to shell out $5/day for ChatGPT/IntelliJ/Whatever aren't deriding people who are not using these paid for replacements.

It's only ever the people using IDEA or Visual Studio or similar who develop superiority complexes over their choice of rentals.

I mean, $5/day to save my employer (not me) 5m/day is a good deal for my employer. I, however, don't get the value of that 5m[1].

[1] Which is why I pay for the IDEA IDE in my personal capacity even though I won't use it at work. Because if they save 5m/day, I get that time saved. Luckily my current (and last three or four) employers had no hesitation in purchasing software we wanted, so I never had to use it at work.




> But here's the rub - all those people whining about how cheapskate developers are because they don't want to shell out $5/day for ChatGPT/IntelliJ/Whatever aren't deriding people who are not using these paid for replacements.

> It's only ever the people using IDEA or Visual Studio or similar who develop superiority complexes over their choice of rentals.

Hmm, that's an interesting point, though I feel that sometimes we forget two aspects of software development (or also game development, to take a popular hobby as an example as well):

  - developing software (and games, too) is hard and takes a lot of time and resources of all kinds, more so than most people realize
  - many of these projects are only ever profitable (or even sustainable) because of being able to attract large audiences
Sometimes I'm stunned at indie games that are sold at 10 - 20$ and people are still up in arms about it being "too much", when the drink or meal that they enjoyed didn't take thousands of hours to create (although possibly is only cheap because of subsidies for certain ingredients, but that's besides the point), whereas software or a game did. The same goes for developers that want all of their software to be free, as if it should fund itself, albeit I also appreciate the free software movement.

It's more visible when you see post-mortems about how much indie creators struggle even if the projects themselves are well made: https://www.youtube.com/watch?v=qUsuusNLxik (first example that jumped in mind), though I'm sure that it happens to a lot of startups out there as well, that end up folding.

With that in mind, I can almost understand why people would be a bit upset that a demographic that's generally reasonably well off (developers) scoff at products that seem reasonably priced, especially when considering how much work has gone into them. Though personally, I think a bit more kindness could go around even then.

Organizations being too spending-conservative and not wanting to invest into tools that would both improve productivity and reduce stress is just puzzling (if you don't just explain it with ignorance, or greed).




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