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If you mean in player count, that's normal.

Peak is always during launch day, then there's a long tail, and very successful games might slowly rise after a couple years and surpass the launch peak.

While Dwarf Fortress has had a fantastic launch, it will never be a wildly popular game to increase its player base by much more than its release, especially in the oversaturated gaming market of today.



Yeah there's always a fairly substantial drop-off. Dwarf Fortress[0] dropping by half from 14k on average down to 7k one month later is roughly the same as Elden Ring[1] (522k to 211k) but on a slightly different scale

[0] - https://steamcharts.com/app/975370

[1] - https://steamcharts.com/app/1245620


If you would like to hear an analysis of these two trends, Jason Rohrer goes over launch day sales for a game he released in 2014 and 2018 in this gdc talk [0].

[0] https://youtu.be/sIqz5xmQKnc?t=506 While the entire video is 32 minutes, the relevant section is about 5 minutes.




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