I was watching some other streamer racing in it and at one point 7 racers at once got booted off server. Maybe they shouldn't be doing 24h races if they don't get their server stability up to par, some people complained that if they were using iRacing instead of rFactor2 it wouldn't been a problem.
Yeah -- How has IRacing not called max to have him do more pointed guerilla marketing against motorport/rfactor so they can dominate the esports arena.
Maybe they are just so rich from their monthly subs with no debt they don't care or (rightly) believe their product is so great it will win with enough time either way.
Max loves iRacing and simracing and is already poking motorsport anyway so maybe they were right.
Maybe I'm wrong, but rFactor 2 wasn't build from it's core for online racing. There were problems in the past but ACO keeps using it, just b€cau$€.
Well, at least Max now has a teeny-tiny ideia how Lewis felt after 2021's season finale at Abu Dhabi. It hurts, right? And this is only on a video game.
does anyone else think we're reaching some kind of critical point where the general public's dissonance with the complexity of what's under the hood (obligatory pun acknowledgement) of computers is going to cause significant issues...
I realize this comment is loosely relevant, but it just keeps coming up in my head when people are like "why do they not do <x>"
He finds the competition legitimately engaging on the proper sim racing 'games'. We're not talking Gran Turismo, Forza, the F1 games, etc but the more 'serious' ones like iRacing, rFactor, etc.
He spends a lot of time on them, as do some of the other younger pro racers these days.
Article here on how he believes it helps him become a better driver and how the sim racers are closer to real world racers than many people expect.
I think too for max it's the purest type of _competition_. In real racing, there are all kinds of factors that make the cars different and each lap different. All these changes for the driver ultimately boil down to how do I get the most grip from the tires and how do I know how my grip will change.
In the real world the number of factors and variance between cars makes it kind of a personal thing I think. This might explain why Schumacher and Clark both didn't understand why everyone else couldn't go as fast as them.
In Simracing, a lot of things are simulated, but not enough to struggle to wrap your head around eventually. All the parts on all the cars are the exact same and environmental/tire changes are more simple too. It's also much more accessible than driving an open wheel race car competitively.
I think this means driving at the top of sim racing is VERY competitive in terms of errors and % gains. Team money is removed as a 'mark' against your talent too.
I was really impressed at NASCAR's ability to go virtual in response to the early covid precautions and provide what looked to me (not much of a racing fan) like a compelling substitute for their normal in person competitions.
On the one hand, as others have pointed out too: People I know who are serious about car racing use games to develop their skills. The games are faithful enough simulations to be useful for that.
On the other hand, driving/cycling/skiing simulations are just simulations. I'm happy to just have a power meter on an indoor cycling trainer. But some people have fancy setups that can tilt for inclines and lean for turns. "Enough realism" is an interesting game design consideration.
All professional racing drivers use simulation racing training in some way. So its obvious to do off-season e-racing. It also synergises well with building a personal brand.