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Hey, I just wrote a general reply on structure editing here in this thread, please do check it out. Also, I have added a notice in the article to skip the Fern section, as it's, indeed, probably best left for last, in case you are interested in the platform as a whole. I should have really done that before.

As for constraints and prototype OO: I think those will simply do great for GUI building, and for flexibility. I think you need such abstractions to be able to deal with customization and complexity of embedded structures. I am basing Fern on the Garnet GUI framework [1], which had ~80 projects and was pretty fun to use judging by what people say.

[1] http://www.cs.cmu.edu/~garnet/




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