I didn't like the idea of using Java, since it requires the Java runtime everywhere. This also limits my options in console environments. The goal of this project was to minimize such requirements. I also didn't want to rewrite the game ever if possible, so rewriting it for just iOS was out of the question.
> As a PC gamer I'm getting a bit annoyed by new games that used to be based around PC coming out primarily for console and then being ported to PC with dumbed down controls and graphics that don't do a high end PC justice.
It's an indie game, high-end graphics were not a priority on any platform, gameplay is.
> As a PC gamer I'm getting a bit annoyed by new games that used to be based around PC coming out primarily for console and then being ported to PC with dumbed down controls and graphics that don't do a high end PC justice.
It's an indie game, high-end graphics were not a priority on any platform, gameplay is.