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I find that to be true of most games that are simultaneously complex and require one player to mechanically implement a bunch of the rules. The new Arkham Horror fixed that largely by having an app implement the rules.

(D&D and similar require one player to DM, but that player also gets to be subjective and improvisational and do storytelling and pull in player ideas, which is much more fun than being the mechanical interpreter of the rules.)

(I do think the new Arkham Horror still has some issues, notably an excessive opacity of mechanics sometimes that leads to "you just lose out of the blue for unforeseeable reasons". But it's still usually fun.)



Huh? Well, many games with complex rules can be accelerated by having a "master" player who knows the game well. You can't usually trust them in competitive games, but for a coop game like AH that's not an issue. I don't see how this should be a problem for AH, at least for us it never was with the older versions. (Same for EH, which my SO or I usually kept track of the overhead while the others could focus on playing).

I totally missed that a new AH was released in 2018. On BGG it's a 7.7 over 7.0 for the original, AND the expansions are ranked really well (obviously players who buy an expansion already liked the base game, so there is some bias). Fixing the randomness sounds really REALLY good.

Great. Due to this thread, I now have another ~200 Euros on my board game wish list. Thanks! :P


I had noticed FFG's move to include companion apps for their games recently but haven't had the opportunity to try any of the ones that do so yet - they sound pretty convenient to use.




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