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> It might hurt first sale more than it hurts resale, if people actually care, which could be a good thing.

If consumers were rational, that's how it'd work. They pretty rarely are though.

> But I’m not sure the analogy to DLC games works here, you’re talking about DLC value that you purchased above and beyond the initial price of the game. The game itself doesn’t lose resale value, it’s the value of your DLC that doesn’t transfer.

It's barely even an analogy it's so exact. You could just call acceleration upgrades and heated seats and whatever DLC, it's the same thing.



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