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The thing that gets me about Dwarf Fortress is that it's a 64-bit text-mode game.

As a grey-haired developer who got excited about "DOS Extenders" that allowed 32-bit mode, seeing a text-mode game written as a native 64-bit application is bizarrely anachronistic.

I get a similar feeling from text-mode GUI frameworks for Rust, which allow multi-threading and 64-bit but are essentially clones of Borland Turbo Vision, where you had to be mindful to keep lists smaller than 64KB: https://github.com/gyscos/cursive



You might find Rogue Bit interesting:

https://store.steampowered.com/app/949790/Rogue_Bit/

It's a modern game about hacking internals of an 8-bit computer by walking a single bit through it's memory.

Visually it looks like an ASCII roguelike game, but it's actually a niche puzzle game for people who like machine language, assembly and computer internals.


Not for long

https://store.steampowered.com/app/975370/Dwarf_Fortress/

Graphical+UI/controls rewrite in few weeks!


Both versions will be supported :) "Classic" DF isn't going anywhere




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