(1) the combat was unsophisticated, for the most part you kind of button mashed;
(2) the magic spells mostly all did the same thing;
(3) the world didn't have a lot of topography, and mostly you used the cannons to jump from one area to another;
(4) there were not a lot of puzzles in the dungeons, and those that existed were not as sophisticated as in Zelda.
I admired SOM for its lush visuals, dazzling soundtrack, expansive world, and compelling story. But to me it did not have the feeling of getting the small details right. Zelda, in contrast, was pitch-perfect on the small scale (IMHO).
(1) the combat was unsophisticated, for the most part you kind of button mashed;
(2) the magic spells mostly all did the same thing;
(3) the world didn't have a lot of topography, and mostly you used the cannons to jump from one area to another;
(4) there were not a lot of puzzles in the dungeons, and those that existed were not as sophisticated as in Zelda.
I admired SOM for its lush visuals, dazzling soundtrack, expansive world, and compelling story. But to me it did not have the feeling of getting the small details right. Zelda, in contrast, was pitch-perfect on the small scale (IMHO).