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After finishing Gordon's essay, the jagged and at times uneven feel of DOOM Eternal seems to make a lot more sense now. This circular creative process (give me the music so we can design the level ... no, you give me the level design so I can write the music) seems to explain what felt so wrong about DOOM Eternal, this "fantasy platform puzzle" idea that Id was driving toward.

I feel the same way about pre-ordering AAA games, but FWIW I think pre-ordering is really context dependent. Pre-ordering the next DOOM? Hell no. Pre-ordering KSP2 or something like that? Yeah probably.



Really? KSP2 is not being made by Squad. Squad got bought by Take-Two and Take-Two is having a different studio build the game... or was until they cancelled the contract and poached most that studio's talent. This is a project that seems like it has a high likelihood of failing to capture what made the original one great. I'd wait to see some demos and lets-plays before putting your money down


Whoa … perhaps I’ve been living in a cave, but I was not aware of all of this. When did this happen?


Take-Two bought Squad in 2017. Here's a couple of article that cover some of the key events.

https://screenrant.com/kerbal-space-program-2-delay-2022-sta...

https://www.bloomberg.com/news/articles/2020-06-03/kerbal-sp...

https://www.eurogamer.net/after-more-than-a-decade-developme...

It looks like Squad did get re-involved in KSP2 once they closed out development of KSP with v1.12

I'm not saying people shouldn't check out KSP2 and I have high hopes it will be a worthy sequel. It just isn't the sequel I would call out as a specific example of a safe one to pre-order.




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