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My sentiments exactly. I was one of the first people to fund the Rift Kickstarter way back in the day and I have no idea what this thing is or why it exists after reading that page. It's just a series of Apple-style pithy marketing statements that appear as you scroll.


Did you read the tech specs?

> Full-color mixed reality, with resolution 4X higher compared to Quest 2

> Real-time expression tracking

> slimmed down the optical stack by over 40% compared to Quest 2

> 37% greater pixels-per-inch. And 1.3x larger color gamut

> XR2+ processor that delivers 50% more power


So, here's an example of what is confusing me:

> 37% greater pixels-per-inch. And 1.3x larger color gamut

> Full-color mixed reality, with resolution 4X higher compared to Quest 2

How can the resolution be both 4x higher and have only 1.37x the pixels per inch? Those number seem out of sync.

> slimmed down the optical stack by over 40% compared to Quest 2

What does this mean for me? Is it literally slimmer? Are the screens closer, or are there fewer (but thicker) lenses between me and the screens? I have no idea.

> Real-time expression tracking

Is this...running all of the time? Is it an option that developers can use? Is this running on the main processor? On a co-processor?

> XR2+ processor that delivers 50% more power

I did miss this line!

This processor was announced today, in concert with the Quest. One can make informed guesses about how this differs from the existing XR2[1], but it strikes me as odd to announce a new model with additional capabilities that also is using a new SOC without being specific.

[1] https://www.qualcomm.com/products/application/xr-vr-ar/snapd...


> 37% greater pixels-per-inch. And 1.3x larger color gamut

Is referring to the display resolution inside the headset

> Full-color mixed reality, with resolution 4X higher compared to Quest 2

Is referring to the camera resolution on the outside of the headset

> slimmed down the optical stack by over 40% compared to Quest 2

The are using a new technology, pancake lens, giving effectively the same (or better?) performance but taking less space to do so.

> Real-time expression tracking

You can turn it on or off as a user. I don't know if they've optimised it to only "run" when the software you're interacting with is setup to use it or not.


I have no idea what a quest 2 is outside of a VR headset so comparing it instead of the actual stats this is useless.




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