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At least for Google, I don’t think you can call what they did with search low hanging fruit. Their solution was anything but, and it was truly innovative (at the time) and their success was well deserved.

I do agree that they’re victims of their early success, but rather that it proves that it’s rather difficult to make multiple successful products.

When you own a whole ecosystem, like Microsoft and Apple do, it makes it much easier to do; you can also see this in case of Google Maps. You can just push your products inside the ecosystem, and be almost guaranteed success.

Stadia drifted away from that ecosystem (as does Google Cloud for that matter), and as such is much more difficult to pull off. Combine that with Google’s reputation for killing things, and the writing was on the wall from the start.




Their solution was anything but, and it was truly innovative (at the time) and their success was well deserved.

It was totally low hanging fruit. Try building a search engine today. The barriers to entry are much harder. Finding useful sites and filtering out spam are much more difficult now than when Google started. The signal to noise ratio on the internet has plummeted.

And that is just the difficulty of building an application. Actually gaining marketshare in search is a whole other problem to solve and also very difficult. Even if you manage to build a superior search engine you’ll have an uphill battle convincing people to use it.

This is what it means to have all the low hanging fruit cleaned out. Google built their application at a time when most people weren’t even on the internet and spam was barely getting started as a social problem. Sure, what they had was remarkable and innovative, but only because everything else at the time was so bad. But now? Different story.

You can actually read Page & Brin’s original paper online [1] and implement it yourself. It’s not very difficult. In fact, it was an assignment question in my 3rd year numerical methods class. Unfortunately if you just point the basic algorithm at a crawl (which you can download for free here [2]) you’re going to get useless results. The spammers are optimized to fool this algorithm (Pagerank) so you need to find a way to filter out the spam. And that is a very very deep rabbit hole!

[1] https://research.google/pubs/pub334/

[2] https://commoncrawl.org/


It was totally low hanging fruit. Try building a search engine today. The barriers to entry are much harder. Finding useful sites and filtering out spam are much more difficult now than when Google started. The signal to noise ratio on the internet has plummeted.

This is what everyone thought in 1999. Search engines were a solved problem in a crowded market where there could be little room for new contender And whatever limitations we had in search were just inherent in how it all worked and we just had to deal with it.


The existence and popularity of Dogpile was an admission that search engines were not solved yet. We just used all of them all at once understanding they were each imperfect.


Oh wow, I haven't thought about Dogpile in years. Thanks for the trip down memory lane.


> This is what everyone thought in 1999. Search engines were a solved problem in a crowded market

We must have lived in different 1999's


Google didn’t solve really search, it solved an at the time fairly new and related problem of low quality websites. Arguing about the inadequacy of early search engine in that context is like arguing that email clients in 1985 should have included spam filters.


How would you even start today? Your crawlers would be blocked from most of the internet.


> implement it yourself. It’s not very difficult

But that's not where others failed. Instead, it's coming up with the idea, realizing that it's a truly good idea, that was the important thing. (Remember, Yahoo and other(s) didn't want to buy Google and the algorithm, when they had the chance.)

Maybe if you replace "totally low hanging fruit", with "It was undiscovered winner-takes-it-all markets" I'd agree.

In hindsight, everything is obvious. But initially, discovering that opportunity — looking at how many people (how few, just 2) did, it wasn't easy.


> Maybe if you replace "totally low hanging fruit", with "It was undiscovered winner-takes-it-all markets" I'd agree.

I don't understand the distinction you're trying to make. I think what's being proposed is that the more undiscovered markets get discovered, the fewer undiscovered markets are left, and the more difficult they are to discover. Pagerank was a good idea that worked.


I'm thinking that whenever an undiscovered market gets discovered, this unlocks new undiscovered markets.

And back at the time, before Google Search, many many related markets didn't, couldn't, yet exist. And, back then, I'd think PageRank could count as one of the few and difficult thing to discover.

I think "low hanging fruit" makes it sound too easy :- )


I think "low hanging fruit" makes it sound too easy :- )

Then you missed the point. It doesn't matter whether PageRank was something trivial any grad student could come up with or if it was on the level of Einstein's General Relativity in difficulty. The point is that it was one basic idea.

Today if you want to dethrone Google you need to overcome the enormous amount of engineering that has gone into Google Search and Maps. You can't do that by just "discovering" something as a grad student. It's going to take thousands (or millions) of engineering hours to achieve.

That is what it means for the low-hanging fruit to be gone. It's like the difference between discovering electricity, as we all know took quite a while but was achieved by a small number of scientists and inventors over a period of a couple centuries, and trying to compete against the modern-day electrical distribution network on your own, which is essentially impossible without some kind of Star Trek alien galactic empire level technology.


> Remember, Yahoo and other(s) didn't want to buy Google

The big guys at that time were blinded by their own success, Google wanted users to do their search and leave the site which was completely opposite to what the Yahoo's of that day wanted to do, they wanted users to hang out on their portal.


And now Google is the one blinded by their own success, who doesn't want you to leave their portal, with tactics like embedded search results and AMP. But where are the people who will come and dethrone them? Probably purchased wholesale by Google or Facebook, sequestered safely away collecting a paycheck and inventing no threats.


All outsized successes look like low-hanging fruit with the benefit of hindsight. If you cherry-pick the biggest business success in any 20 year span throughout the industrial/information ages, I’m sure you will find the initial path to success is always gone by the end of that span. That implies it those successes are always low-hanging fruit. If Google strikes you as moreso, I would suggest that’s only because of the novelty and eventual dominance of the web to everyday life which was not a forgone conclusion.


Try building a search engine today. The barriers to entry are much harder.

I’ve often heard the saying how “everything easy has already been invented” and that it’s so much harder today to invent new things.

I think it’s a fallacy. Things were just as hard in the past.

I owned an ISP in 1998 and there were plenty of search engines at the time. Google invented something unique and innovative and they were rewarded tremendously for it. There were literally hundreds of other companies trying to do the same thing but Google was better. If it was low hanging fruit then Hotbot or any of the other major players could’ve done it.


Doesn't that just prove the point though?

In 1998 there were plenty of search engines and their use was distributed more evenly. The internet was still fairly new and most people weren't online yet. It certainly wasn't an integral part of most people's life. Google came along and improved on the existing search engines and in doing so wiped out a lot of that competition, becoming what they are today.

A new search engine now has to compete with global network effects, orders of magnitudes more data, Android, and a complex web of interconnected functionality.

Even only looking at the advantage that Google Maps brings to the table totally blows past any barriers present in 1998. Sure, you could build a much better search engine but who's going to use it when it can't give them directions?

Then consider that if you look like you'll end up making some headway, you're likely to just get bought and killed off/integrated.


A new search engine now has to compete with global network effects, orders of magnitudes more data, Android, and a complex web of interconnected functionality.

Are you a pessimist in life? You’re focusing on only the negative aspects of starting a search engine today.

24 years after Google was formed we have orders of magnitude cheaper processing, orders of magnitude better AI, the ability to start small with cloud computing and work your way up from there. We have 24 years of search engine research to a large extent publicly available.

I really think all this “things would’ve been so much easier back then” are simply excuses as to why someone can’t do something today.


What alternative search engine which isn't Bing (including DuckDuckGo) have you used recently?

They do exist, have you heard of any of them?


We're growing a lot at you.com


Hey Richard, great to hear you guys are doing well! A search engine with more personal control over rests is certainly attractive.

My intention wasn't to dismiss the possibility of popular new search engines. Only to highlight that the environment is substantially more complex/challenging than in 1997.


>Google invented something unique and innovative and they were rewarded tremendously for it. There were literally hundreds of other companies trying to do the same thing but Google was better. If it was low hanging fruit then Hotbot or any of the other major players could’ve done it.

I actually think that their entrepreneur spirit and business attitude made them successful. Other guys thought of their search engines as of technical experiments and hobbies, they weren't serious about it. In another words Google cared more for innovating their search engine, making money and then reinvesting it back in R&D and staying ahead of everybody. The same story was with Microsoft and Digital Research; Bill Gates simply cared more business wise and was more fanatical in making money than Gary Kildall.


>Try building a search engine today. The barriers to entry are much harder. Finding useful sites and filtering out spam are much more difficult now than when Google started.

I'm not a programmer but I can write down on a piece of paper an algorithm which is more efficient than Google's in filtering out "spam" websites. I'm from southeast Europe and for my local market there are numerous ecommerce phishing websites that are popping up on a first page of search results. Some even ranked first. I reported them to Google but 6 months after nothing changed.


Do you have a link to that numerical methods class? Sounds really interesting


Power iteration of Google matrix is the concept to look up. They reduced the PageRank problem to a well known linear algebra problem with a lot of efficient libraries.


Search was full of low-hanging fruit. TF-IDF was well-known. PageRank less so but when the nascent internet has so much signal-to-noise it’s often hard to go wrong. Execution was key—- especially compute efficiency—- but a lot of those are nerdy problems detached from real people. Which is wear Google does well.

Stadia was a rich technical problem with an application area that’s accessible to Googlers. Even if Googlers don’t video game, real life is a game to them. But Stadia failed because it lacked the artistic passion behind Nintendo and the best gaming studios.

If Google set themselves up like McKinsey—- i.e. turn their engineering workforce into a contracting service—- then Google might be able to contribute to a real product. But Googlers just don’t care about people. They care about puzzles and systematicity.


Google is known for launching and then soon killing its projects, and game platforms are built on long term trust and momentum. That's why Stadia never got the momentum it needed.


>Search was full of low-hanging fruit. TF-IDF was well-known. PageRank less so but when the nascent internet has so much signal-to-noise it’s often hard to go wrong.

PageRank actually originates from Economics[0] where Input–output model tells you that you need to care about balancing inputs and outputs in order to have an efficient economy. Speaking of internet search engines and ranking websites inputs would be links(backlinks) and outputs would be ranked web documents.

[0] https://en.wikipedia.org/wiki/Input%E2%80%93output_model


I think the point is that Google nailed search so well -- and the $ chased eyes -- that they never really had to learn to build products that aren't constructed in the face of early, overwhelming demand. All the hard work of listening to customers, listening to prospects, teaching them that they should want the thing you built or are going to build, accepting feedback, etc.


Larry and Sergei decided they are not interested in the business anymore. That's probably why Google has failed to innovate much lately. How great would Tesla or SpaceX be without Elon? Companies without the founders become too cautious and status quo oriented.


When was the last time Google really innovated in a useful product and when they did stop being involved? From what I can tell Google has ridden on the coattails of Search Advertising for much much longer than they were uninvolved. Even Google's more public attempts at innovation are toys rather than useful products.


Google always figures out how to scale products to millions and millions of users e.g. Search, Gmail, Google Maps, YouTube, Android. But I agree with you, they are not really innovating. I would say they are scaling software in order to make it useful for mass use.


That's basically how most successful large companies function. Acquire, optimize and scale. The specific areas they optimize and scale on differs by company.


But Google is so huge that they are only satisfied if they serve hundreds of millions or billions of users. For example if you have SaaS company you would be very happy to serve hundreds or thousands of customers but if your business model is advertising like Google's is then you indeed need millions and billions of users. Your motives and incentives change when you grow big and sometimes an average customer suffers. In this case people who loved Stadia in particular are left for dead because Stadia's growth didn't satisfy Google's apetite.


I don’t follow SpaceX, but a cautious Tesla sounds great. Dump the self driving, concentrate on quality.


> Larry and Sergei

This may be part of the problem. Google was founded by algorithm nerds, and that's now part of the DNA of the company. Apple (Tesla/Starlink/etc) was founded upon vision - what could the future look like? How do I make that happen today? - and then, somehow, to pare that back to something that's economically viable in a reasonable time frame.

That said, taking existing problems and trying to better apply algorithms to make a better product is still a thing in AI space though - and even here plenty of start ups are taking the lead.


Google tends to take on problems that have high technical complexity, potential wide user base and extremely low marginal cost per user and monetizable via ads. And they detest manual/field operational work and don't have the institutional muscle to do fast incremental iterative product development. These are good predictors of what product of theirs will succeed vs fail.

Within high technical complexity space, they differ in significant ways with Apple or Tesla – they don't have organizational mechanisms to do deep vertically integrated problem solutioning. Even when they have academically much superior AI tech, their ability to productize those capabilities is slow and less effective due to how cross-organization collaboration works.

On the business side, they don't have a business team really. There's no MBAs scheming new pricing or bundling models nor are there people wanting to chase/beat market competitors. So, whenever they do SKU based pricing or subscription based pricing, they tend to get it less right than, say, Microsoft.


I agree with what you're saying, and I think you've said more accurately and with more detail, what I was trying to convey.

Edit: One thing to add... Google's history of 'solving highly technical problems' has really been more around scaling infrastructure, with their notable successful products being Google search, Maps, Gmail, and YouTube - with Android being an exception that rule if you'd call that a 'product'. Maps and Google assistance have some technical aspects, but nothing really out of the grasp of a modern startup. Technical ability for SaaS companies isn't really the moat it used to be.


> Google was founded by algorithm nerds, and that's now part of the DNA of the company.

Not any more. These days their DNA is ads.


And ads need algorithms


I agree with both those takes.


It’s pretty interesting actually you can see exactly where Elon is focusing based on what’s going on at each company. The fact that Tesla has failed to output a new car or really innovate much lately, and spacex appears to be stuck in a morass of engine troubles for their latest big rockets, tells you how much he’s taken his eye off the ball.


I'm sorry but this is just outright wrong.

> The fact that Tesla has failed to output a new car or really innovate much lately

They literally turned into a battery company with their own batteries, their own chemistry and their own end to end manufacturing process. They are making state of the art batteries when only 5 years ago this company had never even made single high volume car.

You can like or dislike FSD but it is innovative.

In terms of manufacturing, things like Gigapress is now getting copied all over the car industry.

Innovation is not just new products.

And in capital intensive business, scale itself requires innovation.

And they are doing this while having 30% growth every year with exploding profits at the same time. After 10 years when people were screaming about how EV wouldn't ever be profitable.

> spacex appears to be stuck in a morass of engine troubles for their latest big rockets

What? SpaceX is currently reaching an incredibly high operational cadence. That requires innovation.

SpaceX is launching Starlink sats with laser communication and deploying it large scale. They are producing incredibly advanced antenna technology as consumer electronics.

The Raptor engine is the most advanced rocket engine in human history and they are on their second major iteration building them as fast as very few rocket engine in history have ever been produced. They are regularly doing full duration test of these engines. Currently its not really the engines that is holding them back.

Claiming that being a little bit late on building the by far the most advanced rocket system in human history is taking his eye of the ball is pretty absurd.


The Gigapress is an Italian innovation though, and the Italians built it because they understood that it could be incredibly useful, not because there was a custom order.

Tesla were early adopters by making use of them, but not innovators.


> Tesla were early adopters by making use of them, but not innovators.

There are two versions of the Gigapress history going around. In one version the idea came to the Idra CEO in a dream, while in the other version Elon gave multiple die casting manufacturers a call and got a hard no from everyone, expect for Idra who gave him a ‘maybe’.

Whichever it it is not that important in my view. What is undisputed is that Tesla put their money where their mouth is and took a real money bet on this new unproven technology early on. That is as much innovation as actually coming up with the machine and idea yourself.

Edit: to add to my point about innovation, from what I understand, no car company has ever used die casted parts in structural components due to concerns about internal stresses resulting from the die cast process. Normally this requires expensive post treatments but Tesla developed a custom alloy that makes this post treatment unnecessary. I am a bit light on details; someone with a metallurgy or structural engineering background pls chime in.


As I understand it Idra already had the idea for large presses and understood their potential. The demands Tesla had may still have been difficult to realize. Consequently the stories are in some sense reconcilable.

Structural die-casting has been a trend in the automotive industry, having started before the Gigapress. One article on this, from 2018, is https://www.spotlightmetal.com/opportunities-for-die-casting... and in that you see an analysis of the economic benefits, even though it's an article for public consumption.

The article itself, back in 2018, mentions cars already using structural die-casting and basically forecasts structural die-casting becoming a more typical manufacturing method.


Tesla specifically came to them and asked them to developed a machine to their specifications, financed and developed the product and they are getting virtually all the machines the company can produce.

Also its a part of company from China operating in Italy.

These machines are also continuously improved in prosecution at Tesla and that knowlage is flowing back to the company. The machines deployed in Texas are already an improvement over those in California. There is a lot around the core machine that needs to be improved as well.


It's an Italian company that was very recently bought by a Chinese company.

My understanding is that they saw the usefulness of these machines quite early and were developing them in this direction and that they had already produced 4000 tonne presses of this general type. Now it's at 6000 and 8000 tonnes.

Customers are needed to make use of good ideas-- you can't take them otherwise, but the innovation is the work the Italians did.


Yeah that company had no other costumers that were considering 6000+ machines. Tesla put down the money and the internal engineering to prove out that using huge casting as a structural member for the car was viable and then worked with a supplier to design the exact machines they needed.

Machines that like still wouldn't exist today had Tesla not done the necessary investment.

There is the machine and then the application of the machine to an actual production process.


Tesla may also be unique in having a strong need for machines of this kind, which in a way, attempt to avoid assembling of complex metal parts. If the other manufacturers have that down, then their need for very large components of this kind is lower.

It's like Germany and its heavy presses, during WWII. Lack of manpower, or in this case, something else that is wrong, leads to an player going for the most complete realization of that is easier and has major advantages.


> Tesla may also be unique in having a strong need for machines of this kind

All other car companies?

> If the other manufacturers have that down, then their need for very large components of this kind is lower.

This is not how this works. Tesla also 'has it down' with the Model 3 manufacturing line.

Its still lower CAPX and lower OPEX to use gigapress.

This is a large part why even the former CEO of VW said they were behind in some ways.


>This is not how this works. Tesla also 'has it down' with the Model 3 manufacturing line.

Yes, but at the time when they went after these presses as the thing for the future, they didn't quite have it down.

>Its still lower CAPX and lower OPEX to use gigapress.

Now, probably, yes.


> They literally turned into a battery company with their own batteries, their own chemistry and their own end to end manufacturing process.

That’s Panasonic, not Tesla. You are confused by the Tesla marketing here. Tesla makes plenty of interesting things but that’s not part of it.


No its not. You are misinformed or you are buying into some twitter non-sense.

Yes, Tesla is buying batteries from Panasonic. They are also buying batteries from LQ and CATL. Nobody questions that.

In addition to that Tesla has its totally own production process and chemistries. These are not shared with LG, CATL or Panasonic. Its own fully owned battery factory and research facility in California. They are currently building a battery plan in Austin and in Berlin, these are fully owned and operated Tesla plants.

These plants have their own manufacturing processes developed in-house. They even built the machines them selves. A lot of this is done in Germany in a former well known German supplier that Tesla bought outright like 5 years ago. They also bought a company in Canada that makes the battery filling machines and pumps in Canada.

If you still think we are in 2014 and Tesla is just being supplied by Panasonic, you have not been paying attention.


thanks


Don't thank him, he is flat out factually wrong, refer to my other comment.


> When you own a whole ecosystem

Google virtually own Android, and yet they haven't innovated or taken the initiative in a way that Apple has. A distinction can be drawn with Apple here, as they've opened new markets by making devices that didn't exist yet (e.g., touch-driven mobile computing). They innovated from the beginning, not so much remaking Altavista with Bigtable.


While certainly Apple has innovated on things, you can't name anything which was not a gradual improvement but, as you say, a device that didn't exist yet.

The first phone with a capacitive touch screen was the LG Prada. Of course, resistive touch screen phones existed for a long, long time before that.

Sony Ericsson Liveview, MOTOACTV, the Pebble watch, even the Samsung Galaxy Gear predates the Apple Watch.

As always, downvotes are welcome but where I am wrong?


The innovation and genuine new thing on the iPhone and the entire key to its success was the screen.

But you’re just seeing the screen 1 dimensionally yes capacitive screens existed but when I say the “iPhone screen” is why it was a success I mean the technology (capacitive) + the interaction design (momentum scroll and pinch to zoom) + heavy optimization (jerky scrolling was unacceptable, every interaction had to move exactly with the finger, even browser redrawing was decoupled from the scroll to enable this).

All these parts together in unison and to a high level of polish is what made that product magical and a success.

On the other hand the LG Prada devs and designers just had jerky scrolling and no one on the team said “this isn’t good enough”


You're not wrong but you're simply describing Apple's business model. Take technology that has matured and do it well.

If you ask me, Apple's main innovation with the iPhone was making the UI usable with just a finger instead of a stylus.


There were a lot of naysayers at the time around doing away with a physical keyboard led by all the Blackberry speed thumb typists. The criticisms weren't even wrong per se but they ultimately didn't win out against the tradeoffs--which were certainly aided by the maligned but very necessary aggressive autocorrect.


The first iPhone kind of sucked compared to the blackberrys of the day. They didn't even have copy and paste. It took a few iterations before the potential was unlocked.


I had a Treo and didn't switch to an iPhone until the 3GS. A lot of people remember the iPhone (and iPod) as these overnight successes--and they really weren't although they sold well enough. It was around the third or fourth generation that both really hit their stride. (As I recall iTunes didn't even run on Windows at first and Macs were systems used mostly by media professionals.)


Jobs initially wanted people to build web apps https://www.youtube.com/watch?v=8Vq993Td6ys&t=37s and the app store only became available for the second generation iPhone (which was called the iPhone 3G). The next year, the 3GS added HSDPA support which made online browsing pretty smooth. Combined with apps, it was finally ready for massive success.


I don’t think you’re wrong, yes all the individual technologies in the iPhone already existed, but there’s a bigger picture. The fact is the iPhone revolutionised hand held mobile computing, so given that fact it’s up to us to figure out how they did it and why it worked.

The reason Apple’s success at product development is so hard is that it involves orchestrating many, many different technologies together to create a powerful set of capabilities accessed through a consistent seamless user experience. That’s not a simple thing to even describe or discuss, let alone understand. It’s why they take years to develop products, and are almost never first in a new category, such as smart watches as you say.


Having a capacitive touch screen wasn’t the iPhone’s innovation, touch screens date back to the 1940’s, it was the browser, UI, and business model that was innovative.

That said, the LG Prada beat the iPhone to market by a month but the iPhone was in development for longer. What’s really interesting is the LG Prada II included a physical keyboard showing they where backing away from the design rather than doubling down.


What was innovative about the browser that wasn't already available on Sony Ericsson phones with Opera Mini since 2005? The UI was a little different and polished but also not that new. I still don't get the hype. I had the original iPhone, found out it doesn't support apps and promptly went back to my Sony Ericsson.


Opera Mini at iPhone’s release couldn’t zoom in and out or show websites in a horizontal or vertical view etc. It also didn’t directly render websites requiring a server to provide a more limited version which caused a range of compatibility and latency issues etc.

Opera Mini was well optimized for cellphones of the time and bandwidth limited cellphone plans, but Apple’s deal with AT&T to allow unlimited bandwidth flipped a lot of those design decisions on their head. IMO what really separated the iPhone’s browser was a larger screen + better UI + better rendering + unlimited bandwidth meant it could just be used to casually browse the web.


It definitely could zoom in any way you wanted, because otherwise the non-responsive desktop websites wouldn't be readable on the 240x320 display.

Opera Turbo was always disabled on my phone, never needed it. But I never used GPRS, only EDGE and later.


The sever didn’t provide the full sized images on large pictures, so you couldn’t zoom in the phone simply didn’t have that information.

The iPhone was released June 29, 2007 but announced in January. “On 7 November 2007, Opera Mini 4 was released. According to Johan Schön, technical lead of Opera Mini development, the entire code was rewritten.[28] Opera Mini 4 includes the ability to view web pages similarly to a desktop based browser by introducing Overview and Zoom functions, and a landscape view setting. In Overview mode, the user can scroll a zoomed-out version of certain web pages.[29] Using a built-in pointer, the user can zoom into a portion of the page to provide a clearer view”


That was one of the reasons why I didn't use Opera Turbo at all.

Hmm, perhaps I had a beta version of that. I definitely had it before the iPhone came out. Or it might have been a different browser? Not sure.


Back in those days extremely smooth scrolling and pinch-to-zoom was something that turned mobile web browsing from annoying hurdle to a fairly pleasant experience.

Mobile hardware wasn't capable of delivering such smoothness. Apple's innovation was to prioritize UI rendering over everything else. When you're zooming, rendering stops and browser only deals with zooming. Regardless of current CPU capabilities and load, scrolling and zooming is always smooth. And turns out people care about those way more than parallel rendering.

That's some underappreciated outside of the box thinking.


>it was the browser, UI, and business model that was innovative.

You call it innovative, I call it draconian anti-consumer walled garden that needs to be eliminated


How exactly do you think that suggests the first iPhone wasn’t innovative?


There’s a reason why the LG Prada is remembered by precisely no-one other than people on message boards who say ‘well aktchully the iPhone wasn’t the first touch screen phone’.

And that’s because it was a terrible phone.


> Google virtually own Android, and yet they haven't innovated or taken the initiative in a way that Apple has.

I’m confused by your comment. Android pioneered a good 80% of the modern smartphone UX. Apple makes nice phones but they are pretty much always late mover.


What did Android pioneer? Android started life as a Blackberry clone, iOS appeared inspired by Newton, PalmOS, and ideas from FingerWorks and others. Android of course pivoted to copy the iPhone after it was announced. A lot of good ideas that later showed up in both were in Palm's WebOS first. Hard to see 80%.


With android they had to get buy in from phones makers and other powerful parties. To do this they had to give up quite a bit of power and control. They never owned the ecosystem in nearly the same way. It was always a compromise.


I think that was true years ago, but less so now. Google has clawed back a lot of the power and control they initially gave away in order to gain partners. Things like moving functionality into Google Play Services give them the ability to do things without making an agreement with partners, and tightening requirements for passing conformance testing means they get to dictate even more as to what being an "Android device" means.

Their Pixel line hasn't dominated the market by any means, but has also done well enough that they can at least claim to some extent that they don't "need" the other manufacturers. Of course they do, but they can use "whatever, we'll just make $COOL_THING a Pixel exclusive and leave you behind" a threat with teeth. They actually do sometimes make features Pixel exclusive (sometimes just for a limited time), and that seems to be working out ok for them.

Similarly, Apple made a lot of concessions to the wireless carriers back in the beginning, but I'd wager these days they've also clawed back most of that control. If Apple tells their customers, "we wanted to give you this cool new feature, but Verizon wouldn't let us", that will not go well for Verizon.

So I do agree that there's some compromise, and Google (and Apple) don't get to do literally anything they want, they are in a much better position to control their ecosystems and dictate terms than they were back when they started.


> Similarly, Apple made a lot of concessions to the wireless carriers back in the beginning

What concessions would those have been? The way I recall it, Apple in the early iPhone years would always favor retaining control over the phone experience over carrier reach, so they were available on very few carriers initially (especially compared to Android), but would not make concessions to them. Eventually, iPhones became a must-have item for carriers, so they all signed on under Apple's terms — and nowadays, unlocked phones are mostly the norm anyway.


They've tried to make their own phones for a long time including buying Motorola in 2012. According to a friend who worked at both, Google simply didn't understand making hardware anywhere close to how Apple did.


You have it backwards. Except for the very first iphone, largely Apple steals from UX, technologies, and form from the Android ecosystem. Apple is great at polishing ideas, but not so great at launching new ones entirely. They do have a few, but not many. Most of their "advances" can be traced back to non-Apple ecosystems. Apple has a closed ecosystem that they control completely, which I why I (and many Android users) hate. They stand on the shoulders of open systems like Android and watch for innovation that has merit, pluck it out, polish, and deliver it as their own, then gain the bulk of the reward. I see them as largely parasitic. Hell, they even claim reliability claims for OS X while standing on the back of unix.


This is such a great point. Google has been coasting on android for years now, pixel has some cool phone features (call transcription, navigating phone trees) but those aren’t shared to the wider android market and virtually everything else comes down to, let’s make a better camera. The whole reason they created android was to prevent Microsoft from winning the mobile space.

Making sure the other guy loses isn’t great motivation to do anything. Especially once the “other guy” has lost. Google isn’t especially excited by OS, because their bread and butter is all in the cloud they just don’t have the institutional energy to care about consumer software for the consumer’s sake. It’s always looked at through the lens of how it will help advertisers and since the zeitgeist for the last few years has been about privacy as it relates to personal devices, they can’t really “innovate” much without hurting their core business.


> just don’t have the institutional energy to care about consumer software for the consumer’s sake

I worked in Google consumer hardware and yes this is how it is. Quite a few motivated and talented people, for sure, but organizationally it just ended up being "copy Apple and/or Amazon's roadmap."

There are whole product areas at Google whose entire existence boils down to "everyone else is doing it, so why can't we?"


This is also such a great point. I've never considered Google's lazy attitude toward Android through the lens of why Android became a priority in the first place. That really does explain a lot.

And the rest of it: "Ok, we killed Microsoft here, now what?" "Eh... whatever."


Android should be their ecosystem and they aren't managing that nearly as well as they could be.




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